翻訳と辞書
Words near each other
・ Frontal eye fields
・ Front Line Defenders
・ Front Line Family
・ Front Line First
・ Front Lines (Hell on Earth)
・ Front loader
・ Front loop
・ Front Lot
・ Front man
・ Front mid-engine, front-wheel-drive layout
・ Front Mission
・ Front Mission (video game)
・ Front Mission 2
・ Front Mission 2089
・ Front Mission 2089-II
Front Mission 3
・ Front Mission 4
・ Front Mission Alternative
・ Front Mission Evolved
・ Front mobile group
・ Front Morges
・ Front National (South Africa)
・ Front National des Musiciens
・ Front of Canalenan Unity
・ Front of Democratic Forces
・ Front of Followers of the Line of the Imam and the Leader
・ Front of Hope
・ Front of House
・ Front of House Magazine
・ Front of Islamic Revolution Stability


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Front Mission 3 : ウィキペディア英語版
Front Mission 3

is a tactical role-playing game for the PlayStation developed by and published by Square Co., Ltd., and was released in Japan on September 2, 1999, and later in North America on February 29, 2000, and in Europe on August 11, 2000. ''Front Mission 3'' is the third main entry and the fifth entry overall in the ''Front Mission'' series. Like other ''Front Mission'' titles, ''Front Mission 3'' is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as ''wanzers''.
''Front Mission 3'' was the first title in the ''Front Mission'' series to be released in North America, and the first to be released in Europe, courtesy of Square Electronic Arts.
==Gameplay==

The mechanics of ''Front Mission 3'' are a radical departure from Front Mission and Front Mission 2. While it is a tactical role-playing game, there is a stronger emphasis on role-playing elements as opposed to strategic elements in ''Front Mission 3''. The game progresses in a linear manner: watch cut-scene events, complete missions, set up wanzers during intermissions, and sortie for the next mission. The player travels to locations on a world map. As the player progresses through the plot, new locations are revealed on the world map. Towns and cities act as intermission points where the player can organize and set up their units for the upcoming mission. New to ''Front Mission 3'' is the Double Feature Scenario - this allows the player to experience two different scenarios that exist independently of one another within the game's storyline.〔(【引用サイトリンク】title=Front Mission 3 - Features )〕 In other words, the player can play through two stories; while they may share common events and environments, the stories are largely unique and in essence are fully-fledged games.
''Front Mission 3'' missions are traditional tactical RPG fare, ranging from destroying all enemy targets to protecting a certain allied target. Where the game differs significantly from its predecessors lies mainly through a new combat feature - the ability to attack the pilots themselves. During any attack, the pilot can be damaged or forcefully ejected from their machines. The player can also have a pilot eject from their unit to fight on foot, or hijack another machine on the battlefield. The game also changes how skills are learned; instead of gaining experience to improve a pilot's proficiencies, they are now learned by equipping wanzer parts and using them in battle. When certain conditions are met, there is a random chance that a pilot may learn a new skill from one of their wanzer parts, which can be programmed into the wanzer's battle computer. Many gameplay features from ''Front Mission 2'' have also been removed, greatly simplifying the overall structure of mission play. Missions are now much smaller in scale, limiting the amount of strategic options the player can use.
There are some returning features from ''Front Mission 2'' that are used for mission play though, namely Action Points (AP) and Links. Action Points (AP) is a feature that dictates how much actions can be done with each unit. Actions such as moving and attacking require a certain amount of AP to use. At the end of a full turn, which is one Player Phase and Enemy Phase, a set amount of AP is replenished. A unit's AP amount value depends on how many combat ranks its pilot has earned; these are earned by destroying enemy units. Links is a unique ability that allows multiple units to provide offensive support to each other during Player Phase battles. Links operates differently in ''Front Mission 3''; a unit's pilot must have a Link-class skill and the appropriate weapons (which also acts as their linked actions) equipped. Once this condition is met, a linked battle will commence if the skill activates. Up to three units can be linked together to form one "link".
Other returning features that appear in mission play include mission rankings and mission branching. As in Front Mission Alternative, players are graded on how well or poorly they clear missions. While there are incentives to perform well, the game does not reward the player with new parts or weapons as it did in ''Alternative''. Mission branching returns and now allow players to choose what type of mission to play next. Aside from these, the Network feature from ''Front Mission 2'' returns and is greatly expanded upon. Players can now browse through the pseudo-Internet, send and receive e-mail messages, tinker with online files and wallpapers, or use the new Battle Simulator feature. The Battle Simulator is a game mode where the player can participate in VR training exercises. These drills can be used to increase the fighting proficiencies of the player's pilots and can be taken as many times as needed. Lastly, players can strengthen their parts with the return of the remodeling feature. Through this, the player can augment a wanzer's armor coating (known as "Def-C"), the accuracy of its weapons, increase its jumping power to scale buildings, or equip it with rollers to dash on flat surfaces quickly.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Front Mission 3」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.